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Diddy Kong vs Mr. Game & Watch

Diddy Kong
vs
Mr. Game & Watch

Compare SSBU Fighter Stats

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Diddy Kong

Mr. Game & Watch

Diddy Kong ssbu flair
Mr. Game & Watch ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)86/89 (75 units)
Walk Speed12/89 (1.313)33/89 (1.180)
Run Speed21/89 (2.006)47/89 (1.679)
Dash Speed18/89 (2.090)29/89 (1.980)
Air Speed75/89 (0.924)19/89 (1.176)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 3
Up B
OoS 2
Frame 5
Up Smash
Frame 5
Down B (Air)
OoS 3
Frame 7
Banana Throw (F)
Frame 10
Nair/Grab
Fall Speed24/89 (1.750)84/89 (1.240)
Fast Fall Speed24/89 (2.800)84/89 (1.984)
Gravity13/89 (0.125)68/89 (0.080)
Air Acceleration70/89 (0.050)9/89 (0.100)
Jumps22
Short Hop5/89 (19.900)76/89 (13.260)
Full Jump5/89 (41.210)77/89 (27.510)
Air Jump11/89 (41.210)79/89 (27.510)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Aerial attacks are all powerful and have long lasting hitboxes
• Rather small hurtbox allows him to dodge many attacks
• Chef (Neutral B) is good for ledge trapping
• Crouching allows him to dodge many attacks, and up special gives him invinsibility frames
• Very powerful recovery (Up B) which also works as an amazing out of shield option
• Good at edgeguarding thanks to F-air and B-air
Weaknesses
• Struggles to kill
• Poor recovery

• Light, and gets KO'ed early
• Poor range
• Low damage output on most moves Often struggles to approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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