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Diddy Kong vs Mythra

Diddy Kong
vs
Mythra

Compare SSBU Fighter Stats

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Diddy Kong

Mythra

Diddy Kong ssbu flair
Mythra ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)53/89 (92 units)
Walk Speed12/89 (1.313)8/89 (1.420)
Run Speed21/89 (2.006)5/89 (2.410)
Dash Speed18/89 (2.090)1/89 (2.450)
Air Speed75/89 (0.924)12/89 (1.220)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 9
Up Smash
OoS 2
Frame 5
Up Smash
Frame 10
Up B/Grab
OoS 3
Frame 7
Banana Throw (F)
Frame 11
Nair/Fair
Fall Speed24/89 (1.750)7/89 (1.870)
Fast Fall Speed24/89 (2.800)7/89 (2.992)
Gravity13/89 (0.125)7/89 (0.137)
Air Acceleration70/89 (0.050)48/89 (0.070)
Jumps22
Short Hop5/89 (19.900)51/89 (15.600)
Full Jump5/89 (41.210)62/89 (30.800)
Air Jump11/89 (41.210)46/89 (33.000)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Extremely good mobility
• Access to a plethora of combos
• Foresight makes it easy to counter and punish opponents' attacks
• Excellent frame data
Weaknesses
• Struggles to kill
• Poor recovery

• Struggles to KO
• Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster
Data pulled from Game8, UltimateFrameData, and SmashWiki
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