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Diddy Kong vs Ness

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Ness ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)48/89 (94 units)
Walk Speed12/89 (1.313)71/89 (0.907)
Run Speed21/89 (2.006)57/89 (1.609)
Dash Speed18/89 (2.090)57/89 (1.826)
Air Speed75/89 (0.924)57/89 (1.007)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 8
N Air
OoS 2
Frame 5
Up Smash
Frame 10
Up Smash/Down B (Air)/Grab
OoS 3
Frame 7
Banana Throw (F)
Frame 11
Fall Speed24/89 (1.750)79/89 (1.310)
Fast Fall Speed24/89 (2.800)79/89 (2.096)
Gravity13/89 (0.125)73/89 (0.077)
Air Acceleration70/89 (0.050)9/89 (0.100)
Short Hop5/89 (19.900)33/89 (16.650)
Full Jump5/89 (41.210)26/89 (34.480)
Air Jump11/89 (41.210)6/89 (45.650)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Has a kill throw (Back Throw)
• Very powerful aerial attacks (esp. Bair, Fair, and Dair)
• Useful projectiles for zoning opponents (Side Special / Up Special)
• Very good at edgeguarding (Down Smash)
• Several powerful combos
• Struggles to kill
• Poor recovery

• Poor recovery (Up B)
• Poor range, often losing to swords or other projectiles
• Poor mobility, with low ground and air speed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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