HomeGSP PostsFighter Comparison Chart

Diddy Kong vs Pac-Man

Diddy Kong
vs
Pac-Man

Compare SSBU Fighter Stats

none
none

Diddy Kong

Pac-Man

Diddy Kong ssbu flair
Pac-Man ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)44/89 (95 units)
Walk Speed12/89 (1.313)49/89 (1.097)
Run Speed21/89 (2.006)48/89 (1.672)
Dash Speed18/89 (2.090)50/89 (1.870)
Air Speed75/89 (0.924)39/89 (1.092)
Shield Grab (F)36/89 (Frame 11)76/89 (Frame 16)
OoS 1
Frame 4
Z-Drop Banana
Frame 4
Up B
OoS 2
Frame 5
Up Smash
Frame 6
Nair
OoS 3
Frame 7
Banana Throw (F)
Frame 8
Fair/Item Throw(F)
Fall Speed24/89 (1.750)71/89 (1.350)
Fast Fall Speed24/89 (2.800)71/89 (2.160)
Gravity13/89 (0.125)79/89 (0.072)
Air Acceleration70/89 (0.050)31/89 (0.080)
Jumps22
Short Hop5/89 (19.900)35/89 (16.480)
Full Jump5/89 (41.210)28/89 (34.100)
Air Jump11/89 (41.210)34/89 (34.100)
SpecialCrouch Walk, Wall Jump, Wall ClingCrouch Walk, Wall Jump
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Great at limiting opponent's movement with a variety of projectiles
• Very powerful recovery
• Very good follow-ups from item tosses
Weaknesses
• Struggles to kill
• Poor recovery

• Very poor grab
• Recovery is somewhat predictable
• Easily comboed
• Struggles to kill early on
Data pulled from Game8, UltimateFrameData, and SmashWiki
Copyright © 2022 - EliteGSP.com by Dylan S. (Hotrod08)
Have any stat suggestions to add, or want to email me? admin@elitegsp.com