Diddy Kong | Palutena | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 59/89 (91 units) |
Walk Speed | 12/89 (1.313) | 17/89 (1.271) |
Run Speed | 21/89 (2.006) | 17/89 (2.077) |
Dash Speed | 18/89 (2.090) | 24/89 (2.035) |
Air Speed | 75/89 (0.924) | 58/89 (1.000) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 8 Nair |
OoS 2 | Frame 5 Up Smash | Frame 11 Bair/Grab |
OoS 3 | Frame 7 Banana Throw (F) | Frame 12 Fair |
Fall Speed | 24/89 (1.750) | 53/89 (1.550) |
Fast Fall Speed | 24/89 (2.800) | 51/89 (2.480) |
Gravity | 13/89 (0.125) | 15/89 (0.120) |
Air Acceleration | 70/89 (0.050) | 5/89 (0.115) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 22/89 (17.300) |
Full Jump | 5/89 (41.210) | 18/89 (35.900) |
Air Jump | 11/89 (41.210) | 25/89 (35.900) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Excellent air and ground mobility • Great range, thanks to her staff and specials (neutral B and side B) • Very powerful aerials (Nair in particular) • Enormous grab, with decently strong grab game • Hard to edge guard, thanks to her teleport recovery. • Reflector that doubles as a counter |
Weaknesses | • Struggles to kill • Poor recovery | • Poor OOS options • Sometimes struggles to take stocks, at least until higher percents • Lacks fast and safe ground options |