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Diddy Kong vs Pichu

Diddy Kong
vs
Pichu

Compare SSBU Fighter Stats

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Diddy Kong

Pichu

Diddy Kong ssbu flair
Pichu ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)89/89 (62 units)
Walk Speed12/89 (1.313)13/89 (1.302)
Run Speed21/89 (2.006)28/89 (1.892)
Dash Speed18/89 (2.090)29/89 (1.980)
Air Speed75/89 (0.924)48/89 (1.029)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 6
Nair
OoS 2
Frame 5
Up Smash
Frame 7
Uair
OoS 3
Frame 7
Banana Throw (F)
Frame 8
Bair
Fall Speed24/89 (1.750)6/89 (1.900)
Fast Fall Speed24/89 (2.800)50/89 (2.500)
Gravity13/89 (0.125)5/89 (0.140)
Air Acceleration70/89 (0.050)9/89 (0.100)
Jumps22
Short Hop5/89 (19.900)20/89 (17.430)
Full Jump5/89 (41.210)15/89 (36.750)
Air Jump11/89 (41.210)24/89 (36.020)
SpecialCrouch Walk, Wall Jump, Wall ClingCrouch Walk, Wall Jump
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks.
• Great recovery (Up B)
• Amazing edgeguarding potential
• Can deal several high damaging combos
Weaknesses
• Struggles to kill
• Poor recovery

• Deals self-damage each time it uses electricity
• Lightest character in the game combined with self-damage means it dies early (Glass Canon)
• Poor range
Data pulled from Game8, UltimateFrameData, and SmashWiki
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