Diddy Kong | Pichu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 89/89 (62 units) |
Walk Speed | 12/89 (1.313) | 13/89 (1.302) |
Run Speed | 21/89 (2.006) | 28/89 (1.892) |
Dash Speed | 18/89 (2.090) | 29/89 (1.980) |
Air Speed | 75/89 (0.924) | 48/89 (1.029) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 6 Nair |
OoS 2 | Frame 5 Up Smash | Frame 7 Uair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 8 Bair |
Fall Speed | 24/89 (1.750) | 6/89 (1.900) |
Fast Fall Speed | 24/89 (2.800) | 50/89 (2.500) |
Gravity | 13/89 (0.125) | 5/89 (0.140) |
Air Acceleration | 70/89 (0.050) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 20/89 (17.430) |
Full Jump | 5/89 (41.210) | 15/89 (36.750) |
Air Jump | 11/89 (41.210) | 24/89 (36.020) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk, Wall Jump |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks. • Great recovery (Up B) • Amazing edgeguarding potential • Can deal several high damaging combos |
Weaknesses | • Struggles to kill • Poor recovery | • Deals self-damage each time it uses electricity • Lightest character in the game combined with self-damage means it dies early (Glass Canon) • Poor range |