Diddy Kong | Piranha Plant | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 9/89 (112 units) |
Walk Speed | 12/89 (1.313) | 83/89 (0.760) |
Run Speed | 21/89 (2.006) | 44/89 (1.720) |
Dash Speed | 18/89 (2.090) | 60/89 (1.820) |
Air Speed | 75/89 (0.924) | 58/89 (1.000) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 10 Uair/Fair/Grab |
OoS 2 | Frame 5 Up Smash | Frame 11 Nair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 12 Dair/Bair/Up Smash |
Fall Speed | 24/89 (1.750) | 2/89 (1.950) |
Fast Fall Speed | 24/89 (2.800) | 27/89 (2.730) |
Gravity | 13/89 (0.125) | 5/89 (0.140) |
Air Acceleration | 70/89 (0.050) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 18/89 (17.500) |
Full Jump | 5/89 (41.210) | 11/89 (37.400) |
Air Jump | 11/89 (41.210) | 15/89 (38.520) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Heavyweight and high endurance • Neutral B is great for edgeguarding • Has a kill throw in Up Throw • Very powerful Out of Shield option in up smash |
Weaknesses | • Struggles to kill • Poor recovery | • Very poor mobility • Significant landing lag on aerials • Poor range on most attacks |