Diddy Kong | Pyra | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 33/89 (98 units) |
Walk Speed | 12/89 (1.313) | 67/89 (0.920) |
Run Speed | 21/89 (2.006) | 84/89 (1.380) |
Dash Speed | 18/89 (2.090) | 79/89 (1.690) |
Air Speed | 75/89 (0.924) | 37/89 (1.100) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 13 Up B |
OoS 2 | Frame 5 Up Smash | Frame 11 Grab |
OoS 3 | Frame 7 Banana Throw (F) | Frame 14 Nair/Fair/Jab |
Fall Speed | 24/89 (1.750) | 41/89 (1.620) |
Fast Fall Speed | 24/89 (2.800) | 41/89 (2.592) |
Gravity | 13/89 (0.125) | 71/89 (0.078) |
Air Acceleration | 70/89 (0.050) | 55/89 (0.065) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 57/89 (15.200) |
Full Jump | 5/89 (41.210) | 80/89 (26.300) |
Air Jump | 11/89 (41.210) | 66/89 (29.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Extremely powerful attacks with heavy knockback • Great range • Projectile that is good for ledgetrapping |
Weaknesses | • Struggles to kill • Poor recovery | • Very poor mobility • Poor horizontal recovery |