HomeGSP PostsFighter Comparison Chart

Diddy Kong vs R.O.B.

Diddy Kong
vs
R.O.B.

Compare SSBU Fighter Stats

none
none

Diddy Kong

R.O.B.

Diddy Kong ssbu flair
R.O.B. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)19/89 (106 units)
Walk Speed12/89 (1.313)34/89 (1.178)
Run Speed21/89 (2.006)43/89 (1.725)
Dash Speed18/89 (2.090)28/89 (2.002)
Air Speed75/89 (0.924)27/89 (1.134)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 7
Gyro Throw (F)
OoS 2
Frame 5
Up Smash
Frame 9
Fair/Gyro Throw (B)
OoS 3
Frame 7
Banana Throw (F)
Frame 10
Up Smash/Uair/Grab
Fall Speed24/89 (1.750)43/89 (1.600)
Fast Fall Speed24/89 (2.800)43/89 (2.560)
Gravity13/89 (0.125)45/89 (0.090)
Air Acceleration70/89 (0.050)30/89 (0.085)
Jumps22
Short Hop5/89 (19.900)8/89 (18.380)
Full Jump5/89 (41.210)9/89 (38.000)
Air Jump11/89 (41.210)16/89 (38.000)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Nair is very good for walling out opponents
• Several good moves for KOing opponents
• Excellent recovery
• Can make use of multiple projectiles to control the stage and limit opponents' options
• Very good at edgeguarding
Weaknesses
• Struggles to kill
• Poor recovery

• Very large hurtbox, making it a target for projectiles
• Heavy and gets comboed very easily
• Lag on moves makes it easy to punish
• Somewhat short range on normal attacks
Data pulled from Game8, UltimateFrameData, and SmashWiki
Copyright © 2022 - EliteGSP.com by Dylan S. (Hotrod08)
Have any stat suggestions to add, or want to email me? admin@elitegsp.com