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Diddy Kong vs R.O.B.

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
R.O.B. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)19/89 (106 units)
Walk Speed12/89 (1.313)34/89 (1.178)
Run Speed21/89 (2.006)43/89 (1.725)
Dash Speed18/89 (2.090)28/89 (2.002)
Air Speed75/89 (0.924)27/89 (1.134)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 7
Gyro Throw (F)
OoS 2
Frame 5
Up Smash
Frame 9
Fair/Gyro Throw (B)
OoS 3
Frame 7
Banana Throw (F)
Frame 10
Up Smash/Uair/Grab
Fall Speed24/89 (1.750)43/89 (1.600)
Fast Fall Speed24/89 (2.800)43/89 (2.560)
Gravity13/89 (0.125)45/89 (0.090)
Air Acceleration70/89 (0.050)30/89 (0.085)
Short Hop5/89 (19.900)8/89 (18.380)
Full Jump5/89 (41.210)9/89 (38.000)
Air Jump11/89 (41.210)16/89 (38.000)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Nair is very good for walling out opponents
• Several good moves for KOing opponents
• Excellent recovery
• Can make use of multiple projectiles to control the stage and limit opponents' options
• Very good at edgeguarding
• Struggles to kill
• Poor recovery

• Very large hurtbox, making it a target for projectiles
• Heavy and gets comboed very easily
• Lag on moves makes it easy to punish
• Somewhat short range on normal attacks
Data pulled from Game8, UltimateFrameData, and SmashWiki
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