Diddy Kong | Rosalina & Luma | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 74/89 (82 units) |
Walk Speed | 12/89 (1.313) | 39/89 (1.138) |
Run Speed | 21/89 (2.006) | 35/89 (1.795) |
Dash Speed | 18/89 (2.090) | 24/89 (2.035) |
Air Speed | 75/89 (0.924) | 43/89 (1.050) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 8 Up Smash |
OoS 2 | Frame 5 Up Smash | Frame 9 Uair (Luma) |
OoS 3 | Frame 7 Banana Throw (F) | Frame 10 Nair (Luma) |
Fall Speed | 24/89 (1.750) | 86/89 (1.200) |
Fast Fall Speed | 24/89 (2.800) | 86/89 (1.920) |
Gravity | 13/89 (0.125) | 88/89 (0.062) |
Air Acceleration | 70/89 (0.050) | 6/89 (0.110) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 6/89 (19.370) |
Full Jump | 5/89 (41.210) | 6/89 (40.000) |
Air Jump | 11/89 (41.210) | 12/89 (40.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Luma gives her great range and allows for defensive play • Good distance on her recovery (Up Special) • Good at edgeguarding (with the help of Luma) • Powerful up aerial, which is good against opponents in disadvantage |
Weaknesses | • Struggles to kill • Poor recovery | • Tall body, which is easy to hit • Light weight and gets KO'ed early • Somewhat easily edgeguarded, due to predictable recovery with no hitbox • Very vulnerable without Luma • Floaty and struggles in disadvantage |