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Diddy Kong vs Ryu

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Ryu ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)27/89 (103 units)
Walk Speed12/89 (1.313)86/89 (0.750)
Run Speed21/89 (2.006)59/89 (1.600)
Dash Speed18/89 (2.090)71/89 (1.760)
Air Speed75/89 (0.924)30/89 (1.120)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 6
Up B
OoS 2
Frame 5
Up Smash
Frame 7
OoS 3
Frame 7
Banana Throw (F)
Frame 9
Up Smash/Uair
Fall Speed24/89 (1.750)43/89 (1.600)
Fast Fall Speed24/89 (2.800)66/89 (2.240)
Gravity13/89 (0.125)15/89 (0.120)
Air Acceleration70/89 (0.050)84/89 (0.035)
Short Hop5/89 (19.900)59/89 (15.000)
Full Jump5/89 (41.210)81/89 (26.000)
Air Jump11/89 (41.210)64/89 (29.500)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• When using the command-input, Shryuken KOs foes very early
• Super Armor on Down Special
• Has a good projectile (neutral special and Shakunetsu Hadoken)
• Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves
• Extremely deadly combo game
• Struggles to kill
• Poor recovery

• Always faces the opponent, and thus cannot use Bair easily
• Poor recovery makes him easy to edgeguard
• Somewhat high execution (getting used to command inputs and auto-turn)
• Focus Attack is easy to counter
• Struggles to land when put in disadvantage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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