Diddy Kong | Ryu | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 27/89 (103 units) |
Walk Speed | 12/89 (1.313) | 86/89 (0.750) |
Run Speed | 21/89 (2.006) | 59/89 (1.600) |
Dash Speed | 18/89 (2.090) | 71/89 (1.760) |
Air Speed | 75/89 (0.924) | 30/89 (1.120) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 6 Up B |
OoS 2 | Frame 5 Up Smash | Frame 7 Nair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 9 Up Smash/Uair |
Fall Speed | 24/89 (1.750) | 43/89 (1.600) |
Fast Fall Speed | 24/89 (2.800) | 66/89 (2.240) |
Gravity | 13/89 (0.125) | 15/89 (0.120) |
Air Acceleration | 70/89 (0.050) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 59/89 (15.000) |
Full Jump | 5/89 (41.210) | 81/89 (26.000) |
Air Jump | 11/89 (41.210) | 64/89 (29.500) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Struggles to kill • Poor recovery | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |