Diddy Kong | Samus | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 10/89 (108 units) |
Walk Speed | 12/89 (1.313) | 44/89 (1.115) |
Run Speed | 21/89 (2.006) | 50/89 (1.654) |
Dash Speed | 18/89 (2.090) | 50/89 (1.870) |
Air Speed | 75/89 (0.924) | 34/89 (1.103) |
Shield Grab (F) | 36/89 (Frame 11) | 87/89 (Frame 19) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 4 Up B |
OoS 2 | Frame 5 Up Smash | Frame 8 Uair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 11 Nair/Up Smash |
Fall Speed | 24/89 (1.750) | 75/89 (1.330) |
Fast Fall Speed | 24/89 (2.800) | 75/89 (2.128) |
Gravity | 13/89 (0.125) | 75/89 (0.075) |
Air Acceleration | 70/89 (0.050) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 10/89 (18.000) |
Full Jump | 5/89 (41.210) | 13/89 (37.000) |
Air Jump | 11/89 (41.210) | 19/89 (37.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | Wall Jump, Tether |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Access to several powerful projectiles that allow her to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for her to mix up her recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class |
Weaknesses | • Struggles to kill • Poor recovery | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo |