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Diddy Kong vs Sephiroth

Diddy Kong
vs
Sephiroth

Compare SSBU Fighter Stats

none
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Diddy Kong

Sephiroth

Diddy Kong ssbu flair
Sephiroth ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)79/89 (79 units)
Walk Speed12/89 (1.313)74/89 (0.900)
Run Speed21/89 (2.006)31/89 (1.860)
Dash Speed18/89 (2.090)42/89 (1.920)
Air Speed75/89 (0.924)67/89 (0.950)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 4
Z-Drop Banana
Frame 12
Nair
OoS 2
Frame 5
Up Smash
Frame 11
Grab
OoS 3
Frame 7
Banana Throw (F)
Frame 16
Fair/Jab
Fall Speed24/89 (1.750)12/89 (1.840)
Fast Fall Speed24/89 (2.800)12/89 (2.944)
Gravity13/89 (0.125)27/89 (0.108)
Air Acceleration70/89 (0.050)31/89 (0.080)
Jumps22
Short Hop5/89 (19.900)88/89 (10.000)
Full Jump5/89 (41.210)64/89 (30.500)
Air Jump11/89 (41.210)36/89 (34.000)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Very powerful moves
• Very high range on attacks
• Very good air mobility
• Very powerful projectile for edgeguarding
Weaknesses
• Struggles to kill
• Poor recovery

• Extremely light, and gets KO'ed early, making Winged Form hard to manage
• Significant end lag on moves
• Lack of moves with quick startup
• Lack of safe moves
• Mediocre recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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