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Diddy Kong vs Sheik

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Sheik ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)84/89 (78 units)
Walk Speed12/89 (1.313)5/89 (1.470)
Run Speed21/89 (2.006)4/89 (2.420)
Dash Speed18/89 (2.090)14/89 (2.178)
Air Speed75/89 (0.924)1/89 (1.550)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 6
OoS 2
Frame 5
Up Smash
Frame 7
OoS 3
Frame 7
Banana Throw (F)
Frame 8
Fall Speed24/89 (1.750)24/89 (1.750)
Fast Fall Speed24/89 (2.800)24/89 (2.800)
Gravity13/89 (0.125)4/89 (0.150)
Air Acceleration70/89 (0.050)21/89 (0.090)
Short Hop5/89 (19.900)7/89 (18.750)
Full Jump5/89 (41.210)7/89 (39.000)
Air Jump11/89 (41.210)12/89 (40.000)
SpecialCrouch Walk, Wall Jump, Wall ClingCrouch Walk, Wall Jump, Wall Cling
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Very quick moves with little lag
• Excellent mobility
• Good projectile in her needles (Neutral B)
• Very good at edgeguarding (Down Special, Nair, Bair, and Fair)
• Excellent recovery capabilities (Down Special, Up B)
• Struggles to kill
• Poor recovery

• Struggles to take stocks apart from edgeguarding
• Extremely light, and dies early
• High fall speed makes it hard for her to escape combos
• Attacks deal very little damage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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