Diddy Kong | Shulk | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 37/89 (97 units) |
Walk Speed | 12/89 (1.313) | 35/89 (1.155) |
Run Speed | 21/89 (2.006) | 48/89 (1.672) |
Dash Speed | 18/89 (2.090) | 50/89 (1.870) |
Air Speed | 75/89 (0.924) | 32/89 (1.113) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 10 Up B |
OoS 2 | Frame 5 Up Smash | Frame 11 Grab |
OoS 3 | Frame 7 Banana Throw (F) | Frame 16 Nair/Jab |
Fall Speed | 24/89 (1.750) | 48/89 (1.580) |
Fast Fall Speed | 24/89 (2.800) | 45/89 (2.528) |
Gravity | 13/89 (0.125) | 34/89 (0.098) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 31/89 (16.800) |
Full Jump | 5/89 (41.210) | 36/89 (33.500) |
Air Jump | 11/89 (41.210) | 43/89 (33.500) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Monado Arts allow him to change attributes • Extremely long reach on his sword • Smash gives him some of the best knockback in the game • Shield allows him to escape combos |
Weaknesses | • Struggles to kill • Poor recovery | • Monado Arts are very high execution • Easily edgeguarded • Poor frame data • Can struggle to land |