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Diddy Kong vs Snake

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Snake ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)19/89 (106 units)
Walk Speed12/89 (1.313)77/89 (0.882)
Run Speed21/89 (2.006)60/89 (1.595)
Dash Speed18/89 (2.090)71/89 (1.760)
Air Speed75/89 (0.924)61/89 (0.987)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 4
Z-Drop Banana
Frame 6
OoS 2
Frame 5
Up Smash
Frame 10
OoS 3
Frame 7
Banana Throw (F)
Frame 11
Up Smash
Fall Speed24/89 (1.750)26/89 (1.730)
Fast Fall Speed24/89 (2.800)26/89 (2.768)
Gravity13/89 (0.125)68/89 (0.080)
Air Acceleration70/89 (0.050)86/89 (0.030)
Short Hop5/89 (19.900)73/89 (13.690)
Full Jump5/89 (41.210)86/89 (21.620)
Air Jump11/89 (41.210)35/89 (34.070)
SpecialCrouch Walk, Wall Jump, Wall ClingCrouch Walk
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Can survive to very high percents
• Grenades can be used to escape combos
• Very high damage output on most of his kit
• Access to a wide variety of powerful projectiles
• Struggles to kill
• Poor recovery

• Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery
• Bad frame data on many of his moves
• Gets comboed easily
Data pulled from Game8, UltimateFrameData, and SmashWiki
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