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Diddy Kong vs Sora

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Sora ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)72/89 (85 units)
Walk Speed12/89 (1.313)81/89 (0.820)
Run Speed21/89 (2.006)65/89 (1.580)
Dash Speed18/89 (2.090)70/89 (1.780)
Air Speed75/89 (0.924)65/89 (0.960)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 4
Z-Drop Banana
Frame 9
Up B
OoS 2
Frame 5
Up Smash
Frame 11
OoS 3
Frame 7
Banana Throw (F)
Frame 13
Fall Speed24/89 (1.750)66/89 (1.440)
Fast Fall Speed24/89 (2.800)64/89 (2.304)
Gravity13/89 (0.125)86/89 (0.064)
Air Acceleration70/89 (0.050)15/89 (0.096)
Short Hop5/89 (19.900)24/89 (17.200)
Full Jump5/89 (41.210)68/89 (30.000)
Air Jump11/89 (41.210)12/89 (40.000)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

•Good reach and safe moves to pressure with
•Long-lasting hitboxes on many of his moves
•Excellent recovery, with many options for getting back to the stage
•Great potential for edgeguarding
• Struggles to kill
• Poor recovery

•Very lightweight
•Very floaty, and somewhat slow mobility
•Somewhat difficult to KO with
Data pulled from Game8, UltimateFrameData, and SmashWiki
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