Diddy Kong | Squirtle | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 86/89 (75 units) |
Walk Speed | 12/89 (1.313) | 16/89 (1.281) |
Run Speed | 21/89 (2.006) | 37/89 (1.760) |
Dash Speed | 18/89 (2.090) | 37/89 (1.936) |
Air Speed | 75/89 (0.924) | 55/89 (1.010) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 7 Nair |
OoS 2 | Frame 5 Up Smash | Frame 8 Fair/Bair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 9 Up B |
Fall Speed | 24/89 (1.750) | 71/89 (1.350) |
Fast Fall Speed | 24/89 (2.800) | 71/89 (2.160) |
Gravity | 13/89 (0.125) | 10/89 (0.128) |
Air Acceleration | 70/89 (0.050) | 8/89 (0.105) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 27/89 (17.030) |
Full Jump | 5/89 (41.210) | 21/89 (35.350) |
Air Jump | 11/89 (41.210) | 30/89 (35.350) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • 3 playable characters that all work well in certain situations • Changing Pokemon grants invinsibility and allows you to escape combos • Huge variation in moves and playstyles • All Pokemon have kill throws • When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage |
Weaknesses | • Struggles to kill • Poor recovery | • Learning all 3 characters and associated matchups has a high skill curve • Squirtle struggles to kill • Cooldown on down B sometimes makes it hard to switch when needed |