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Diddy Kong vs Squirtle

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Squirtle ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)86/89 (75 units)
Walk Speed12/89 (1.313)16/89 (1.281)
Run Speed21/89 (2.006)37/89 (1.760)
Dash Speed18/89 (2.090)37/89 (1.936)
Air Speed75/89 (0.924)55/89 (1.010)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 7
OoS 2
Frame 5
Up Smash
Frame 8
OoS 3
Frame 7
Banana Throw (F)
Frame 9
Up B
Fall Speed24/89 (1.750)71/89 (1.350)
Fast Fall Speed24/89 (2.800)71/89 (2.160)
Gravity13/89 (0.125)10/89 (0.128)
Air Acceleration70/89 (0.050)8/89 (0.105)
Short Hop5/89 (19.900)27/89 (17.030)
Full Jump5/89 (41.210)21/89 (35.350)
Air Jump11/89 (41.210)30/89 (35.350)
SpecialCrouch Walk, Wall Jump, Wall ClingCrouch Walk, Wall Jump, Wall Cling
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage
• Struggles to kill
• Poor recovery

• Learning all 3 characters and associated matchups has a high skill curve
• Squirtle struggles to kill
• Cooldown on down B sometimes makes it hard to switch when needed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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