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Diddy Kong vs Terry

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Terry ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)10/89 (108 units)
Walk Speed12/89 (1.313)78/89 (0.850)
Run Speed21/89 (2.006)44/89 (1.720)
Dash Speed18/89 (2.090)82/89 (1.650)
Air Speed75/89 (0.924)67/89 (0.950)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 7
OoS 2
Frame 5
Up Smash
Frame 9
Power Dunk (Air)
OoS 3
Frame 7
Banana Throw (F)
Frame 10
Up B/Up Smash/Fair/Uair/Grab
Fall Speed24/89 (1.750)62/89 (1.480)
Fast Fall Speed24/89 (2.800)60/89 (2.368)
Gravity13/89 (0.125)45/89 (0.090)
Air Acceleration70/89 (0.050)58/89 (0.060)
Short Hop5/89 (19.900)57/89 (15.200)
Full Jump5/89 (41.210)78/89 (27.000)
Air Jump11/89 (41.210)66/89 (29.000)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Very powerful combos
• Several combo starters (neutral air, etc)
• Super Specials deal massive damage and knockback, and they can be comboed into
• Auto-Turn allows him to allows face opponents in 1v1
• Struggles to kill
• Poor recovery

• Poor recovery and easy to edgeguard
• High execution (makes use of command inputs)
• Poor disadvantage state
Data pulled from Game8, UltimateFrameData, and SmashWiki
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