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Diddy Kong vs Toon Link

Diddy Kong
vs
Toon Link

Compare SSBU Fighter Stats

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Diddy Kong

Toon Link

Diddy Kong ssbu flair
Toon Link ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)59/89 (91 units)
Walk Speed12/89 (1.313)15/89 (1.288)
Run Speed21/89 (2.006)27/89 (1.906)
Dash Speed18/89 (2.090)43/89 (1.914)
Air Speed75/89 (0.924)43/89 (1.050)
Shield Grab (F)36/89 (Frame 11)76/89 (Frame 16)
OoS 1
Frame 4
Z-Drop Banana
Frame 6
Up B
OoS 2
Frame 5
Up Smash
Frame 8
Bomb Throw (F)
OoS 3
Frame 7
Banana Throw (F)
Frame 9
Nair/Bair
Fall Speed24/89 (1.750)68/89 (1.380)
Fast Fall Speed24/89 (2.800)68/89 (2.208)
Gravity13/89 (0.125)65/89 (0.081)
Air Acceleration70/89 (0.050)21/89 (0.090)
Jumps22
Short Hop5/89 (19.900)38/89 (16.320)
Full Jump5/89 (41.210)32/89 (33.800)
Air Jump11/89 (41.210)38/89 (33.800)
SpecialCrouch Walk, Wall Jump, Wall ClingWall Jump, Tether
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Excellent at zoning (→+B, ↓+B, B)
• Lots of power on his attacks
• Several attacks for consistent KOs (Smashes / Fair, and Bair)
• Very high mobility
Weaknesses
• Struggles to kill
• Poor recovery

• Struggles against swordies and characters who can outrange him
• Mediocre grab game (slow start-up and limited follow-ups)
• Easily edgeguarded
• Poor disadvantage due to low falling speed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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