Diddy Kong | Villager | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 53/89 (92 units) |
Walk Speed | 12/89 (1.313) | 50/89 (1.092) |
Run Speed | 21/89 (2.006) | 83/89 (1.397) |
Dash Speed | 18/89 (2.090) | 61/89 (1.815) |
Air Speed | 75/89 (0.924) | 61/89 (0.987) |
Shield Grab (F) | 36/89 (Frame 11) | 83/89 (Frame 18) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 6 Nair |
OoS 2 | Frame 5 Up Smash | Frame 9 Uair/Down B (Air) |
OoS 3 | Frame 7 Banana Throw (F) | Frame 12 Up Smash/Neutral B (Air) |
Fall Speed | 24/89 (1.750) | 77/89 (1.320) |
Fast Fall Speed | 24/89 (2.800) | 77/89 (2.112) |
Gravity | 13/89 (0.125) | 71/89 (0.078) |
Air Acceleration | 70/89 (0.050) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 49/89 (15.690) |
Full Jump | 5/89 (41.210) | 45/89 (32.500) |
Air Jump | 11/89 (41.210) | 51/89 (32.500) |
Special | Crouch Walk, Wall Jump, Wall Cling | Wall Jump |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Several projectiles for zoning opponents (Forward / Back Aerial, Side Special) • Can Porcket projectiles to hold on to them or reuse them • Good aerial game, and edgeguarding ability (Forward Smash / Aerials) • Great recovery |
Weaknesses | • Struggles to kill • Poor recovery | • Slow mobility, which makes close range combat difficult • Struggles to KO • Slow grab |