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Diddy Kong vs Wario

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Wario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)14/89 (107 units)
Walk Speed12/89 (1.313)76/89 (0.889)
Run Speed21/89 (2.006)52/89 (1.650)
Dash Speed18/89 (2.090)56/89 (1.837)
Air Speed75/89 (0.924)9/89 (1.271)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 4
Z-Drop Banana
Frame 6
Up B
OoS 2
Frame 5
Up Smash
Frame 7
OoS 3
Frame 7
Banana Throw (F)
Frame 8
Fall Speed24/89 (1.750)42/89 (1.610)
Fast Fall Speed24/89 (2.800)42/89 (2.576)
Gravity13/89 (0.125)30/89 (0.107)
Air Acceleration70/89 (0.050)2/89 (0.120)
Short Hop5/89 (19.900)63/89 (14.700)
Full Jump5/89 (41.210)64/89 (30.500)
Air Jump11/89 (41.210)61/89 (30.500)
SpecialCrouch Walk, Wall Jump, Wall ClingCrouch Walk
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Being a heavyweight allows him to survive until high percents
• Extremely powerful down special, which can take stocks at very low percents and be comboed into
• Powerful aerial attacks
• Good at edgeguarding opponents (Nair, etc)
• Access to many powerful combos
• Struggles to kill
• Poor recovery

• Being a heavyweight also means he gets comboed easily
• Rather slow movement speed
• Poor range, and struggles against characters who can zone him out
• Lacks a projectile
Data pulled from Game8, UltimateFrameData, and SmashWiki
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