Diddy Kong | Wario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 14/89 (107 units) |
Walk Speed | 12/89 (1.313) | 76/89 (0.889) |
Run Speed | 21/89 (2.006) | 52/89 (1.650) |
Dash Speed | 18/89 (2.090) | 56/89 (1.837) |
Air Speed | 75/89 (0.924) | 9/89 (1.271) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 6 Up B |
OoS 2 | Frame 5 Up Smash | Frame 7 Nair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 8 Fair |
Fall Speed | 24/89 (1.750) | 42/89 (1.610) |
Fast Fall Speed | 24/89 (2.800) | 42/89 (2.576) |
Gravity | 13/89 (0.125) | 30/89 (0.107) |
Air Acceleration | 70/89 (0.050) | 2/89 (0.120) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 63/89 (14.700) |
Full Jump | 5/89 (41.210) | 64/89 (30.500) |
Air Jump | 11/89 (41.210) | 61/89 (30.500) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Being a heavyweight allows him to survive until high percents • Extremely powerful down special, which can take stocks at very low percents and be comboed into • Powerful aerial attacks • Good at edgeguarding opponents (Nair, etc) • Access to many powerful combos |
Weaknesses | • Struggles to kill • Poor recovery | • Being a heavyweight also means he gets comboed easily • Rather slow movement speed • Poor range, and struggles against characters who can zone him out • Lacks a projectile |