Diddy Kong | Wii Fit Trainer | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 40/89 (96 units) |
Walk Speed | 12/89 (1.313) | 25/89 (1.224) |
Run Speed | 21/89 (2.006) | 30/89 (1.866) |
Dash Speed | 18/89 (2.090) | 27/89 (2.024) |
Air Speed | 75/89 (0.924) | 52/89 (1.019) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 6 Up B |
OoS 2 | Frame 5 Up Smash | Frame 8 Bair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 9 Uair |
Fall Speed | 24/89 (1.750) | 80/89 (1.300) |
Fast Fall Speed | 24/89 (2.800) | 80/89 (2.080) |
Gravity | 13/89 (0.125) | 45/89 (0.090) |
Air Acceleration | 70/89 (0.050) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 25/89 (17.180) |
Full Jump | 5/89 (41.210) | 19/89 (35.600) |
Air Jump | 11/89 (41.210) | 26/89 (35.600) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk, Wall Jump |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Powerful projectules (B and Side B) • Can self-buff with Down Special • Slim body type, hard to hit • Good grab game • Good recovery power |
Weaknesses | • Struggles to kill • Poor recovery | • Struggles to KO without Deep Breathing • Rather low damage output overall • Easy to edgeguard • Deep Breathing's duration is rather short (~10 Seconds) |