Diddy Kong | Yoshi | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 22/89 (104 units) |
Walk Speed | 12/89 (1.313) | 27/89 (1.208) |
Run Speed | 21/89 (2.006) | 19/89 (2.046) |
Dash Speed | 18/89 (2.090) | 29/89 (1.980) |
Air Speed | 75/89 (0.924) | 2/89 (1.344) |
Shield Grab (F) | 36/89 (Frame 11) | 83/89 (Frame 18) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 6 Nair |
OoS 2 | Frame 5 Up Smash | Frame 8 Uair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 11 Up Smash |
Fall Speed | 24/89 (1.750) | 83/89 (1.290) |
Fast Fall Speed | 24/89 (2.800) | 83/89 (2.064) |
Gravity | 13/89 (0.125) | 68/89 (0.080) |
Air Acceleration | 70/89 (0.050) | 14/89 (0.098) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 67/89 (14.430) |
Full Jump | 5/89 (41.210) | 17/89 (36.090) |
Air Jump | 11/89 (41.210) | 2/89 (51.560) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Great mobilitiy (particularly in the air) • Very powerful F-air, which is easy to hit • Moves are easy to combo into each other • Useful projectile in Egg Throw (↑+B) • Very high double jump, which has super armor • Immune to shield pokes thanks to his unique egg shield |
Weaknesses | • Struggles to kill • Poor recovery | • Grab animation is very slow • Recovery has very poor vertical distance • Slow fall speed makes him prone to juggling • Struggles to approach opponents with superior range |