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Diddy Kong vs Zelda

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Zelda ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)72/89 (85 units)
Walk Speed12/89 (1.313)69/89 (0.914)
Run Speed21/89 (2.006)81/89 (1.430)
Dash Speed18/89 (2.090)35/89 (1.958)
Air Speed75/89 (0.924)39/89 (1.092)
Shield Grab (F)36/89 (Frame 11)70/89 (Frame 14)
OoS 1
Frame 4
Z-Drop Banana
Frame 6
Up B
OoS 2
Frame 5
Up Smash
Frame 9
Nair/Up Smash/Fair/Bair
OoS 3
Frame 7
Banana Throw (F)
Frame 14
Fall Speed24/89 (1.750)71/89 (1.350)
Fast Fall Speed24/89 (2.800)71/89 (2.160)
Gravity13/89 (0.125)80/89 (0.071)
Air Acceleration70/89 (0.050)55/89 (0.065)
Short Hop5/89 (19.900)56/89 (15.240)
Full Jump5/89 (41.210)54/89 (31.550)
Air Jump11/89 (41.210)56/89 (31.550)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Neutral B is great as a combo breaker and get-off-me tool
• Very powerful back throw
• Several of her attacks deal high damage and knockback
• Down Special can be charged to zone out opponents and deal heavy damage
• Struggles to kill
• Poor recovery

• Forward / Back Aerial have significant lag and are punishable
• Very light and gets KO'ed early
• Poor mobility
Data pulled from Game8, UltimateFrameData, and SmashWiki
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