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Donkey Kong vs Banjo & Kazooie

Donkey Kong
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

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Donkey Kong

Banjo & Kazooie

Donkey Kong ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)19/89 (106 units)
Walk Speed10/89 (1.365)52/89 (1.060)
Run Speed29/89 (1.873)12/89 (2.180)
Dash Speed18/89 (2.090)80/89 (1.680)
Air Speed14/89 (1.208)78/89 (0.920)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 9
Up Smash
OoS 2
Frame 9
Uair
Frame 10
Uair
OoS 3
Frame 10
Bair
Frame 11
Bair/Grab
Fall Speed39/89 (1.630)22/89 (1.760)
Fast Fall Speed40/89 (2.608)22/89 (2.816)
Gravity57/89 (0.085)23/89 (0.110)
Air Acceleration58/89 (0.060)48/89 (0.070)
Jumps23
Short Hop22/89 (17.300)15/89 (17.800)
Full Jump29/89 (34.000)72/89 (29.800)
Air Jump27/89 (35.500)89/89 (20.526)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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