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Donkey Kong vs Bayonetta

Donkey Kong

Compare SSBU Fighter Stats


Donkey Kong


Donkey Kong ssbu flair
Bayonetta ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)76/89 (81 units)
Walk Speed10/89 (1.365)61/89 (0.945)
Run Speed29/89 (1.873)37/89 (1.760)
Dash Speed18/89 (2.090)37/89 (1.936)
Air Speed14/89 (1.208)52/89 (1.019)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B
OoS 2
Frame 9
Frame 10
Fair/Side B (Air)
OoS 3
Frame 10
Frame 11
Fall Speed39/89 (1.630)20/89 (1.770)
Fast Fall Speed40/89 (2.608)20/89 (2.832)
Gravity57/89 (0.085)15/89 (0.120)
Air Acceleration58/89 (0.060)16/89 (0.095)
Short Hop22/89 (17.300)2/89 (21.350)
Full Jump29/89 (34.000)7/89 (39.000)
Air Jump27/89 (35.500)9/89 (42.000)
SpecialNoneWall Jump, Wall Cling
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Very potent combo game
• Excellent recovery power
• Great at edgeguarding (Neutral B, Nair, etc)
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles to KO until high percents
• Very high landing lag, making her easy to punish (Up Special, etc)
• Struggles to approach, as Side B is unsafe on shield
• Very low damage output if combos don't land
Data pulled from Game8, UltimateFrameData, and SmashWiki
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