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Donkey Kong vs Bowser Jr.

Donkey Kong
vs
Bowser Jr.

Compare SSBU Fighter Stats

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Donkey Kong

Bowser Jr.

Donkey Kong ssbu flair
Bowser Jr. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)10/89 (108 units)
Walk Speed10/89 (1.365)64/89 (0.924)
Run Speed29/89 (1.873)67/89 (1.566)
Dash Speed18/89 (2.090)71/89 (1.760)
Air Speed14/89 (1.208)27/89 (1.134)
Shield Grab (F)57/89 (Frame 12)74/89 (Frame 15)
OoS 1
Frame 7
Up B (Air)
Frame 7
Up Smash
OoS 2
Frame 9
Uair
Frame 8
Item Throw(F)
OoS 3
Frame 10
Bair
Frame 9
Uair
Fall Speed39/89 (1.630)33/89 (1.650)
Fast Fall Speed40/89 (2.608)34/89 (2.640)
Gravity57/89 (0.085)42/89 (0.092)
Air Acceleration58/89 (0.060)31/89 (0.080)
Jumps22
Short Hop22/89 (17.300)34/89 (16.590)
Full Jump29/89 (34.000)27/89 (34.400)
Air Jump27/89 (35.500)33/89 (34.400)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head
Data pulled from Game8, UltimateFrameData, and SmashWiki
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