HomeGSP PostsFighter Comparison Chart

Donkey Kong vs Bowser Jr.

Donkey Kong
Bowser Jr.

Compare SSBU Fighter Stats


Donkey Kong

Bowser Jr.

Donkey Kong ssbu flair
Bowser Jr. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)10/89 (108 units)
Walk Speed10/89 (1.365)64/89 (0.924)
Run Speed29/89 (1.873)67/89 (1.566)
Dash Speed18/89 (2.090)71/89 (1.760)
Air Speed14/89 (1.208)27/89 (1.134)
Shield Grab (F)57/89 (Frame 12)74/89 (Frame 15)
OoS 1
Frame 7
Up B (Air)
Frame 7
Up Smash
OoS 2
Frame 9
Frame 8
Item Throw(F)
OoS 3
Frame 10
Frame 9
Fall Speed39/89 (1.630)33/89 (1.650)
Fast Fall Speed40/89 (2.608)34/89 (2.640)
Gravity57/89 (0.085)42/89 (0.092)
Air Acceleration58/89 (0.060)31/89 (0.080)
Short Hop22/89 (17.300)34/89 (16.590)
Full Jump29/89 (34.000)27/89 (34.400)
Air Jump27/89 (35.500)33/89 (34.400)
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head
Data pulled from Game8, UltimateFrameData, and SmashWiki
Copyright © 2022 - EliteGSP.com by Dylan S. (Hotrod08)
Have any stat suggestions to add, or want to email me? admin@elitegsp.com