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Donkey Kong vs Bowser

Donkey Kong

Compare SSBU Fighter Stats


Donkey Kong


Donkey Kong ssbu flair
Bowser ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)1/89 (135 units)
Walk Speed10/89 (1.365)73/89 (0.901)
Run Speed29/89 (1.873)22/89 (1.971)
Dash Speed18/89 (2.090)6/89 (2.255)
Air Speed14/89 (1.208)21/89 (1.155)
Shield Grab (F)57/89 (Frame 12)57/89 (Frame 12)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B
OoS 2
Frame 9
Frame 9
Side B (air)
OoS 3
Frame 10
Frame 11
Fall Speed39/89 (1.630)20/89 (1.770)
Fast Fall Speed40/89 (2.608)20/89 (2.832)
Gravity57/89 (0.085)13/89 (0.125)
Air Acceleration58/89 (0.060)70/89 (0.050)
Short Hop22/89 (17.300)48/89 (15.700)
Full Jump29/89 (34.000)39/89 (33.000)
Air Jump27/89 (35.500)49/89 (32.610)
SpecialNoneCrouch Walk
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Lots of damage on all moves
• Can KO with his command grab (Side B), which can also be used midair
• Very high endurance, thanks to his weight class
• Powerful smash attacks which kill early and have armor
• Does not flinch when hit with a rapid jab
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Very large body, and big target for projectiles and combos
• Mediocre recovery (Up B) and poor disadvantage state
• Slow startup on most moves
Data pulled from Game8, UltimateFrameData, and SmashWiki
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