Donkey Kong | Charizard | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 6/89 (116 units) |
Walk Speed | 10/89 (1.365) | 32/89 (1.187) |
Run Speed | 29/89 (1.873) | 10/89 (2.200) |
Dash Speed | 18/89 (2.090) | 5/89 (2.288) |
Air Speed | 14/89 (1.208) | 34/89 (1.103) |
Shield Grab (F) | 57/89 (Frame 12) | 57/89 (Frame 12) |
OoS 1 | Frame 7 Up B (Air) | Frame 6 Up Smash |
OoS 2 | Frame 9 Uair | Frame 9 Up B |
OoS 3 | Frame 10 Bair | Frame 11 Nair/Fair |
Fall Speed | 39/89 (1.630) | 57/89 (1.520) |
Fast Fall Speed | 40/89 (2.608) | 55/89 (2.432) |
Gravity | 57/89 (0.085) | 23/89 (0.110) |
Air Acceleration | 58/89 (0.060) | 58/89 (0.060) |
Jumps | 2 | 3 |
Short Hop | 22/89 (17.300) | 54/89 (15.430) |
Full Jump | 29/89 (34.000) | 51/89 (32.000) |
Air Jump | 27/89 (35.500) | 75/89 (28.000) |
Special | None | None |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • 3 playable characters that all work well in certain situations • Changing Pokemon grants invinsibility and allows you to escape combos • Huge variation in moves and playstyles • All Pokemon have kill throws • When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Learning all 3 characters and associated matchups has a high skill curve • Ivysuar and Charizard have poor disadvantage • Cooldown on down B sometimes makes it hard to switch when needed |