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Donkey Kong vs Cloud

Donkey Kong
vs
Cloud

Compare SSBU Fighter Stats

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Donkey Kong

Cloud

Donkey Kong ssbu flair
Cloud ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)31/89 (100 units)
Walk Speed10/89 (1.365)35/89 (1.155)
Run Speed29/89 (1.873)13/89 (2.167)
Dash Speed18/89 (2.090)16/89 (2.145)
Air Speed14/89 (1.208)21/89 (1.155)
Shield Grab (F)57/89 (Frame 12)68/89 (Frame 13)
OoS 1
Frame 7
Up B (Air)
Frame 7
Up B
OoS 2
Frame 9
Uair
Frame 8
Nair
OoS 3
Frame 10
Bair
Frame 11
Uair
Fall Speed39/89 (1.630)30/89 (1.680)
Fast Fall Speed40/89 (2.608)31/89 (2.688)
Gravity57/89 (0.085)34/89 (0.098)
Air Acceleration58/89 (0.060)48/89 (0.070)
Jumps22
Short Hop22/89 (17.300)28/89 (17.000)
Full Jump29/89 (34.000)45/89 (32.500)
Air Jump27/89 (35.500)51/89 (32.500)
SpecialNoneWall Jump
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Excellent range on attacks
• Powerful moves, especially with limit
• Very good mobility
• Very good OoS (Up Special)
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Terrible recovery
• Can struggle to KO without Limit, which only lasts 15 second
• Moves are somewhat easy to punish
• Poor grab game
Data pulled from Game8, UltimateFrameData, and SmashWiki
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