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Donkey Kong vs Dark Pit

Donkey Kong
Dark Pit

Compare SSBU Fighter Stats


Donkey Kong

Dark Pit

Donkey Kong ssbu flair
Dark Pit ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)40/89 (96 units)
Walk Speed10/89 (1.365)21/89 (1.259)
Run Speed29/89 (1.873)33/89 (1.828)
Dash Speed18/89 (2.090)18/89 (2.090)
Air Speed14/89 (1.208)72/89 (0.935)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up Smash
OoS 2
Frame 9
Frame 7
OoS 3
Frame 10
Frame 10
Fall Speed39/89 (1.630)62/89 (1.480)
Fast Fall Speed40/89 (2.608)60/89 (2.368)
Gravity57/89 (0.085)65/89 (0.081)
Air Acceleration58/89 (0.060)43/89 (0.075)
Short Hop22/89 (17.300)62/89 (14.930)
Full Jump29/89 (34.000)56/89 (31.000)
Air Jump27/89 (35.500)84/89 (23.701)
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards
• Good mobility (fast movement)
• Access to a projectile (B)
• Down Special can reflect projectiles and shield attacks
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Somewhat low damage output
• Struggles to land after being put in disadvantage
• Struggles to take stocks early
Data pulled from Game8, UltimateFrameData, and SmashWiki
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