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Donkey Kong vs Dark Samus

Donkey Kong
Dark Samus

Compare SSBU Fighter Stats


Donkey Kong

Dark Samus

Donkey Kong ssbu flair
Dark Samus ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)10/89 (108 units)
Walk Speed10/89 (1.365)44/89 (1.115)
Run Speed29/89 (1.873)50/89 (1.654)
Dash Speed18/89 (2.090)50/89 (1.870)
Air Speed14/89 (1.208)34/89 (1.103)
Shield Grab (F)57/89 (Frame 12)87/89 (Frame 19)
OoS 1
Frame 7
Up B (Air)
Frame 4
Up B
OoS 2
Frame 9
Frame 8
OoS 3
Frame 10
Frame 11
Nair/Up Smash
Fall Speed39/89 (1.630)75/89 (1.330)
Fast Fall Speed40/89 (2.608)75/89 (2.128)
Gravity57/89 (0.085)75/89 (0.075)
Air Acceleration58/89 (0.060)21/89 (0.090)
Short Hop22/89 (17.300)10/89 (18.000)
Full Jump29/89 (34.000)13/89 (37.000)
Air Jump27/89 (35.500)19/89 (37.000)
SpecialNoneWall Jump, Tether
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Access to several powerful projectiles that allow it to zone out opponents
• Several long lasting aerial attacks
• Down Special (bombs) allows for it to mix up its recovery
• Relatively quick and long lasting aerials
• High survivability thanks to heavyweight class
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Slow startup on most moves
• Struggles to fight up close
• Floaty, and easy to combo
Data pulled from Game8, UltimateFrameData, and SmashWiki
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