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Donkey Kong vs Diddy Kong

Donkey Kong
vs
Diddy Kong

Compare SSBU Fighter Stats

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Donkey Kong

Diddy Kong

Donkey Kong ssbu flair
Diddy Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)61/89 (90 units)
Walk Speed10/89 (1.365)12/89 (1.313)
Run Speed29/89 (1.873)21/89 (2.006)
Dash Speed18/89 (2.090)18/89 (2.090)
Air Speed14/89 (1.208)75/89 (0.924)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 4
Z-Drop Banana
OoS 2
Frame 9
Uair
Frame 5
Up Smash
OoS 3
Frame 10
Bair
Frame 7
Banana Throw (F)
Fall Speed39/89 (1.630)24/89 (1.750)
Fast Fall Speed40/89 (2.608)24/89 (2.800)
Gravity57/89 (0.085)13/89 (0.125)
Air Acceleration58/89 (0.060)70/89 (0.050)
Jumps22
Short Hop22/89 (17.300)5/89 (19.900)
Full Jump29/89 (34.000)5/89 (41.210)
Air Jump27/89 (35.500)11/89 (41.210)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles to kill
• Poor recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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