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Donkey Kong vs Diddy Kong

Donkey Kong
Diddy Kong

Compare SSBU Fighter Stats


Donkey Kong

Diddy Kong

Donkey Kong ssbu flair
Diddy Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)61/89 (90 units)
Walk Speed10/89 (1.365)12/89 (1.313)
Run Speed29/89 (1.873)21/89 (2.006)
Dash Speed18/89 (2.090)18/89 (2.090)
Air Speed14/89 (1.208)75/89 (0.924)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 4
Z-Drop Banana
OoS 2
Frame 9
Frame 5
Up Smash
OoS 3
Frame 10
Frame 7
Banana Throw (F)
Fall Speed39/89 (1.630)24/89 (1.750)
Fast Fall Speed40/89 (2.608)24/89 (2.800)
Gravity57/89 (0.085)13/89 (0.125)
Air Acceleration58/89 (0.060)70/89 (0.050)
Short Hop22/89 (17.300)5/89 (19.900)
Full Jump29/89 (34.000)5/89 (41.210)
Air Jump27/89 (35.500)11/89 (41.210)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles to kill
• Poor recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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