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Donkey Kong vs Dr. Mario

Donkey Kong
Dr. Mario

Compare SSBU Fighter Stats


Donkey Kong

Dr. Mario

Donkey Kong ssbu flair
Dr. Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)33/89 (98 units)
Walk Speed10/89 (1.365)68/89 (0.917)
Run Speed29/89 (1.873)79/89 (1.464)
Dash Speed18/89 (2.090)87/89 (1.538)
Air Speed14/89 (1.208)75/89 (0.924)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 3
Up B
OoS 2
Frame 9
Frame 6
OoS 3
Frame 10
Frame 7
Fall Speed39/89 (1.630)58/89 (1.500)
Fast Fall Speed40/89 (2.608)57/89 (2.400)
Gravity57/89 (0.085)54/89 (0.087)
Air Acceleration58/89 (0.060)57/89 (0.061)
Short Hop22/89 (17.300)77/89 (13.142)
Full Jump29/89 (34.000)61/89 (30.881)
Air Jump27/89 (35.500)78/89 (27.785)
SpecialNoneWall Jump
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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