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Donkey Kong vs Dr. Mario

Donkey Kong
vs
Dr. Mario

Compare SSBU Fighter Stats

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Donkey Kong

Dr. Mario

Donkey Kong ssbu flair
Dr. Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)33/89 (98 units)
Walk Speed10/89 (1.365)68/89 (0.917)
Run Speed29/89 (1.873)79/89 (1.464)
Dash Speed18/89 (2.090)87/89 (1.538)
Air Speed14/89 (1.208)75/89 (0.924)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 3
Up B
OoS 2
Frame 9
Uair
Frame 6
Nair
OoS 3
Frame 10
Bair
Frame 7
Uair
Fall Speed39/89 (1.630)58/89 (1.500)
Fast Fall Speed40/89 (2.608)57/89 (2.400)
Gravity57/89 (0.085)54/89 (0.087)
Air Acceleration58/89 (0.060)57/89 (0.061)
Jumps22
Short Hop22/89 (17.300)77/89 (13.142)
Full Jump29/89 (34.000)61/89 (30.881)
Air Jump27/89 (35.500)78/89 (27.785)
SpecialNoneWall Jump
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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