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Donkey Kong vs Fox

Donkey Kong

Compare SSBU Fighter Stats


Donkey Kong


Donkey Kong ssbu flair
Fox ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)85/89 (77 units)
Walk Speed10/89 (1.365)3/89 (1.523)
Run Speed29/89 (1.873)6/89 (2.402)
Dash Speed18/89 (2.090)18/89 (2.090)
Air Speed14/89 (1.208)33/89 (1.110)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 6
Down B (Air)
OoS 2
Frame 9
Frame 7
OoS 3
Frame 10
Frame 8
Up Smash/Dair
Fall Speed39/89 (1.630)1/89 (2.100)
Fast Fall Speed40/89 (2.608)1/89 (3.360)
Gravity57/89 (0.085)1/89 (0.230)
Air Acceleration58/89 (0.060)21/89 (0.090)
Short Hop22/89 (17.300)37/89 (16.400)
Full Jump29/89 (34.000)22/89 (35.000)
Air Jump27/89 (35.500)19/89 (37.000)
SpecialNoneWall Jump
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Very fast ground and aerial movement
• Very little endlag on moves
• Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc)
• Access to a decent projectile, as well as a reflector (↓ + B)
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Linear recovery (Side Special and Up Special)
• Poor range on his attacks
• Easy to combo, and lightweight so he gets KO'ed early
• Sometimes struggles to kill
Data pulled from Game8, UltimateFrameData, and SmashWiki
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