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Donkey Kong vs Incineroar

Donkey Kong
vs
Incineroar

Compare SSBU Fighter Stats

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Donkey Kong

Incineroar

Donkey Kong ssbu flair
Incineroar ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)6/89 (116 units)
Walk Speed10/89 (1.365)89/89 (0.620)
Run Speed29/89 (1.873)89/89 (1.180)
Dash Speed18/89 (2.090)71/89 (1.760)
Air Speed14/89 (1.208)81/89 (0.880)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 8
Nair
OoS 2
Frame 9
Uair
Frame 10
Uair/Bair
OoS 3
Frame 10
Bair
Frame 11
Up B/Fair/Grab
Fall Speed39/89 (1.630)22/89 (1.760)
Fast Fall Speed40/89 (2.608)22/89 (2.816)
Gravity57/89 (0.085)12/89 (0.126)
Air Acceleration58/89 (0.060)48/89 (0.070)
Jumps22
Short Hop22/89 (17.300)68/89 (14.400)
Full Jump29/89 (34.000)53/89 (31.600)
Air Jump27/89 (35.500)47/89 (32.800)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Very powerful back throw
• Extremely powerful Side B
• Several long lasting hitboxes (B, Nair), and decent frame data
• Excellent KO power and damage output, especially when combined with Revenge
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Terrible recovery
• Poor mobility, and easily comboed
• Can lose Revenge if grabbed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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