Donkey Kong | Ivysaur | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 40/89 (96 units) |
Walk Speed | 10/89 (1.365) | 46/89 (1.103) |
Run Speed | 29/89 (1.873) | 60/89 (1.595) |
Dash Speed | 18/89 (2.090) | 44/89 (1.903) |
Air Speed | 14/89 (1.208) | 60/89 (0.998) |
Shield Grab (F) | 57/89 (Frame 12) | 81/89 (Frame 17) |
OoS 1 | Frame 7 Up B (Air) | Frame 10 Nair/Bair/Neutral B (Air) |
OoS 2 | Frame 9 Uair | Frame 14 Dair |
OoS 3 | Frame 10 Bair | Frame 15 Down Tilt/Up B/Uair |
Fall Speed | 39/89 (1.630) | 68/89 (1.380) |
Fast Fall Speed | 40/89 (2.608) | 68/89 (2.208) |
Gravity | 57/89 (0.085) | 62/89 (0.082) |
Air Acceleration | 58/89 (0.060) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 22/89 (17.300) | 52/89 (15.580) |
Full Jump | 29/89 (34.000) | 49/89 (32.250) |
Air Jump | 27/89 (35.500) | 55/89 (32.250) |
Special | None | Crouch Walk, Tether |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • 3 playable characters that all work well in certain situations • Changing Pokemon grants invinsibility and allows you to escape combos • Huge variation in moves and playstyles • All Pokemon have kill throws • When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Learning all 3 characters and associated matchups has a high skill curve • Ivysuar and Charizard have poor disadvantage • Cooldown on down B sometimes makes it hard to switch when needed |