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Donkey Kong vs Ivysaur

Donkey Kong

Compare SSBU Fighter Stats


Donkey Kong


Donkey Kong ssbu flair
Ivysaur ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)40/89 (96 units)
Walk Speed10/89 (1.365)46/89 (1.103)
Run Speed29/89 (1.873)60/89 (1.595)
Dash Speed18/89 (2.090)44/89 (1.903)
Air Speed14/89 (1.208)60/89 (0.998)
Shield Grab (F)57/89 (Frame 12)81/89 (Frame 17)
OoS 1
Frame 7
Up B (Air)
Frame 10
Nair/Bair/Neutral B (Air)
OoS 2
Frame 9
Frame 14
OoS 3
Frame 10
Frame 15
Down Tilt/Up B/Uair
Fall Speed39/89 (1.630)68/89 (1.380)
Fast Fall Speed40/89 (2.608)68/89 (2.208)
Gravity57/89 (0.085)62/89 (0.082)
Air Acceleration58/89 (0.060)16/89 (0.095)
Short Hop22/89 (17.300)52/89 (15.580)
Full Jump29/89 (34.000)49/89 (32.250)
Air Jump27/89 (35.500)55/89 (32.250)
SpecialNoneCrouch Walk, Tether
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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