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Donkey Kong vs Jigglypuff

Donkey Kong
vs
Jigglypuff

Compare SSBU Fighter Stats

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Donkey Kong

Jigglypuff

Donkey Kong ssbu flair
Jigglypuff ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)88/89 (68 units)
Walk Speed10/89 (1.365)87/89 (0.735)
Run Speed29/89 (1.873)87/89 (1.271)
Dash Speed18/89 (2.090)82/89 (1.650)
Air Speed14/89 (1.208)3/89 (1.332)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 5
Down B (Air)
OoS 2
Frame 9
Uair
Frame 9
Nair
OoS 3
Frame 10
Bair
Frame 10
Grab/Dair
Fall Speed39/89 (1.630)89/89 (0.980)
Fast Fall Speed40/89 (2.608)89/89 (1.568)
Gravity57/89 (0.085)89/89 (0.053)
Air Acceleration58/89 (0.060)1/89 (0.130)
Jumps26
Short Hop22/89 (17.300)87/89 (11.260)
Full Jump29/89 (34.000)87/89 (19.170)
Air Jump27/89 (35.500)83/89 (24.866)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Very powerful Down Special (Rest)
• Good at recovering (has 5 jumps total)
• Very good at edgeguarding with aerial attacks (Nair, Bair, Fair)
• Very fast air speed
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Extremely light and dies early
• Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents
• Poor range on all attacks, and no projectile
• Slow movement, and poor overall mobility
• Struggles to kill, as well as approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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