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Donkey Kong vs Joker

Donkey Kong

Compare SSBU Fighter Stats


Donkey Kong


Donkey Kong ssbu flair
Joker ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)52/89 (93 units)
Walk Speed10/89 (1.365)43/89 (1.120)
Run Speed29/89 (1.873)18/89 (2.060)
Dash Speed18/89 (2.090)45/89 (1.900)
Air Speed14/89 (1.208)37/89 (1.100)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 8
OoS 2
Frame 9
Frame 10
Fair/Bair/Up Smash/Grab
OoS 3
Frame 10
Frame 15
Fall Speed39/89 (1.630)39/89 (1.630)
Fast Fall Speed40/89 (2.608)4/89 (3.097)
Gravity57/89 (0.085)11/89 (0.127)
Air Acceleration58/89 (0.060)31/89 (0.080)
Short Hop22/89 (17.300)69/89 (14.200)
Full Jump29/89 (34.000)45/89 (32.500)
Air Jump27/89 (35.500)36/89 (34.000)
SpecialNoneTether, Wall Jump
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Very low lag on most attacks
• Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab)
• Super armor on down B, which doubles as a quick counter with Arsene
• Good recovery
• Two projectiles (neutral and side B)
• Extremely powerful with Arsene
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles to KO without Arsene
• Recovery is exploitable when Arsene is out (Lack of hitbox)
• Lack of good Out of Shield options.
Data pulled from Game8, UltimateFrameData, and SmashWiki
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