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Donkey Kong vs Kazuya

Donkey Kong
vs
Kazuya

Compare SSBU Fighter Stats

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Donkey Kong

Kazuya

Donkey Kong ssbu flair
Kazuya ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)8/89 (113 units)
Walk Speed10/89 (1.365)88/89 (0.660)
Run Speed29/89 (1.873)68/89 (1.550)
Dash Speed18/89 (2.090)86/89 (1.580)
Air Speed14/89 (1.208)79/89 (0.890)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 11
Uair/Grab
OoS 2
Frame 9
Uair
Frame 12
Up Smash/Up B
OoS 3
Frame 10
Bair
Frame 15
Nair/Fair
Fall Speed39/89 (1.630)27/89 (1.700)
Fast Fall Speed40/89 (2.608)28/89 (2.720)
Gravity57/89 (0.085)27/89 (0.108)
Air Acceleration58/89 (0.060)89/89 (0.000)
Jumps22
Short Hop22/89 (17.300)85/89 (12.000)
Full Jump29/89 (34.000)88/89 (18.000)
Air Jump27/89 (35.500)4/89 (49.000)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Very powerful moves
• Plenty of KO moves
• Has super armor on some moves
• Has invincibility for a number of attacks
• Heavy weight class
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Low first jump
• Poor range
• Difficult to make use of due to command inputs
• Slow startup on most moves
Data pulled from Game8, UltimateFrameData, and SmashWiki
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