HomeGSP PostsFighter Comparison Chart

Donkey Kong vs Ken

Donkey Kong

Compare SSBU Fighter Stats


Donkey Kong


Donkey Kong ssbu flair
Ken ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)27/89 (103 units)
Walk Speed10/89 (1.365)80/89 (0.825)
Run Speed29/89 (1.873)37/89 (1.760)
Dash Speed18/89 (2.090)37/89 (1.936)
Air Speed14/89 (1.208)30/89 (1.120)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B
OoS 2
Frame 9
Frame 8
OoS 3
Frame 10
Frame 9
Nair/Up Smash
Fall Speed39/89 (1.630)43/89 (1.600)
Fast Fall Speed40/89 (2.608)66/89 (2.240)
Gravity57/89 (0.085)15/89 (0.120)
Air Acceleration58/89 (0.060)84/89 (0.035)
Short Hop22/89 (17.300)59/89 (15.000)
Full Jump29/89 (34.000)81/89 (26.000)
Air Jump27/89 (35.500)64/89 (29.500)
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• When using the command-input, Shryuken KOs foes very early
• Super Armor on Down Special
• Has a good projectile (neutral special and Shakunetsu Hadoken)
• Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves
• Extremely deadly combo game
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Always faces the opponent, and thus cannot use Bair easily
• Poor recovery makes him easy to edgeguard
• Somewhat high execution (getting used to command inputs and auto-turn)
• Focus Attack is easy to counter
• Struggles to land when put in disadvantage
Data pulled from Game8, UltimateFrameData, and SmashWiki
Copyright © 2022 - EliteGSP.com by Dylan S. (Hotrod08)
Have any stat suggestions to add, or want to email me? admin@elitegsp.com