Donkey Kong | Ken | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 27/89 (103 units) |
Walk Speed | 10/89 (1.365) | 80/89 (0.825) |
Run Speed | 29/89 (1.873) | 37/89 (1.760) |
Dash Speed | 18/89 (2.090) | 37/89 (1.936) |
Air Speed | 14/89 (1.208) | 30/89 (1.120) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B (Air) | Frame 6 Up B |
OoS 2 | Frame 9 Uair | Frame 8 Uair |
OoS 3 | Frame 10 Bair | Frame 9 Nair/Up Smash |
Fall Speed | 39/89 (1.630) | 43/89 (1.600) |
Fast Fall Speed | 40/89 (2.608) | 66/89 (2.240) |
Gravity | 57/89 (0.085) | 15/89 (0.120) |
Air Acceleration | 58/89 (0.060) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 22/89 (17.300) | 59/89 (15.000) |
Full Jump | 29/89 (34.000) | 81/89 (26.000) |
Air Jump | 27/89 (35.500) | 64/89 (29.500) |
Special | None | None |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |