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Donkey Kong vs King Dedede

Donkey Kong
King Dedede

Compare SSBU Fighter Stats


Donkey Kong

King Dedede

Donkey Kong ssbu flair
King Dedede ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)3/89 (127 units)
Walk Speed10/89 (1.365)54/89 (1.029)
Run Speed29/89 (1.873)76/89 (1.496)
Dash Speed18/89 (2.090)61/89 (1.815)
Air Speed14/89 (1.208)89/89 (0.735)
Shield Grab (F)57/89 (Frame 12)57/89 (Frame 12)
OoS 1
Frame 7
Up B (Air)
Frame 10
OoS 2
Frame 9
Frame 12
OoS 3
Frame 10
Frame 13
Fall Speed39/89 (1.630)2/89 (1.950)
Fast Fall Speed40/89 (2.608)2/89 (3.120)
Gravity57/89 (0.085)37/89 (0.097)
Air Acceleration58/89 (0.060)70/89 (0.050)
Short Hop22/89 (17.300)43/89 (16.020)
Full Jump29/89 (34.000)43/89 (32.850)
Air Jump27/89 (35.500)72/89 (28.503)
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Every attack deals a lot of damage
• Powerful recovery (Multiple jumps + Up Special)
• High endurance thanks to his weight
• Gordos are good tools for ledgetrapping and KO'ing
• Can reflect projectiles with Neutral B
• Good range thanks to long disjoints on his attacks (F-Tilt, etc)
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Extremely large hurtbox, making him a target for projectiles and his own Gordos
• Heavyweight and easily comboed
• Somewhat easy to predict recovery
• Slow movement and poor frame data makes it hard to approach opponents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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