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Donkey Kong vs King K. Rool

Donkey Kong
King K. Rool

Compare SSBU Fighter Stats


Donkey Kong

King K. Rool

Donkey Kong ssbu flair
King K. Rool ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)2/89 (133 units)
Walk Speed10/89 (1.365)72/89 (0.903)
Run Speed29/89 (1.873)77/89 (1.485)
Dash Speed18/89 (2.090)37/89 (1.936)
Air Speed14/89 (1.208)69/89 (0.945)
Shield Grab (F)57/89 (Frame 12)57/89 (Frame 12)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up Smash
OoS 2
Frame 9
Frame 10
OoS 3
Frame 10
Frame 11
Up B
Fall Speed39/89 (1.630)27/89 (1.700)
Fast Fall Speed40/89 (2.608)28/89 (2.720)
Gravity57/89 (0.085)33/89 (0.105)
Air Acceleration58/89 (0.060)70/89 (0.050)
Short Hop22/89 (17.300)74/89 (13.500)
Full Jump29/89 (34.000)39/89 (33.000)
Air Jump27/89 (35.500)49/89 (32.610)
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Several of his moves give him super armor
• Has 2 projectiles great for zoning
• Great recovery power for a heavyweight
• Several powerful KO moves
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Big body makes him an easy target for projectiles and combos
• Recovery can be beaten if attacked from anywhere but the top
• Poor frame data and laggy moves
Data pulled from Game8, UltimateFrameData, and SmashWiki
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