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Donkey Kong vs King K. Rool

Donkey Kong
vs
King K. Rool

Compare SSBU Fighter Stats

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Donkey Kong

King K. Rool

Donkey Kong ssbu flair
King K. Rool ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)2/89 (133 units)
Walk Speed10/89 (1.365)72/89 (0.903)
Run Speed29/89 (1.873)77/89 (1.485)
Dash Speed18/89 (2.090)37/89 (1.936)
Air Speed14/89 (1.208)69/89 (0.945)
Shield Grab (F)57/89 (Frame 12)57/89 (Frame 12)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up Smash
OoS 2
Frame 9
Uair
Frame 10
Nair/Uair
OoS 3
Frame 10
Bair
Frame 11
Up B
Fall Speed39/89 (1.630)27/89 (1.700)
Fast Fall Speed40/89 (2.608)28/89 (2.720)
Gravity57/89 (0.085)33/89 (0.105)
Air Acceleration58/89 (0.060)70/89 (0.050)
Jumps22
Short Hop22/89 (17.300)74/89 (13.500)
Full Jump29/89 (34.000)39/89 (33.000)
Air Jump27/89 (35.500)49/89 (32.610)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Several of his moves give him super armor
• Has 2 projectiles great for zoning
• Great recovery power for a heavyweight
• Several powerful KO moves
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Big body makes him an easy target for projectiles and combos
• Recovery can be beaten if attacked from anywhere but the top
• Poor frame data and laggy moves
Data pulled from Game8, UltimateFrameData, and SmashWiki
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