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Donkey Kong vs Kirby

Donkey Kong
vs
Kirby

Compare SSBU Fighter Stats

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Donkey Kong

Kirby

Donkey Kong ssbu flair
Kirby ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)79/89 (79 units)
Walk Speed10/89 (1.365)59/89 (0.977)
Run Speed29/89 (1.873)42/89 (1.727)
Dash Speed18/89 (2.090)45/89 (1.900)
Air Speed14/89 (1.208)85/89 (0.840)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 9
Bair
OoS 2
Frame 9
Uair
Frame 10
Grab
OoS 3
Frame 10
Bair
Frame 11
Nair
Fall Speed39/89 (1.630)85/89 (1.230)
Fast Fall Speed40/89 (2.608)85/89 (1.968)
Gravity57/89 (0.085)86/89 (0.064)
Air Acceleration58/89 (0.060)16/89 (0.095)
Jumps26
Short Hop22/89 (17.300)83/89 (12.240)
Full Jump29/89 (34.000)85/89 (25.370)
Air Jump27/89 (35.500)87/89 (21.064)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Excellent recovery, with 5 jumps total and Up Special
• Small body makes it easy to get out of combos and dodge attacks
• Can use inhale to copy opponents' abilities and swallow projectiles (B)
• Good grab game (throws can be comboed into or used to KO)
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Light and easy to KO
• Poor range, lack of a good projectile
• Poor overall mobility, making it hard to approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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