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Donkey Kong vs Link

Donkey Kong
vs
Link

Compare SSBU Fighter Stats

none
none

Donkey Kong

Link

Donkey Kong ssbu flair
Link ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)22/89 (104 units)
Walk Speed10/89 (1.365)23/89 (1.247)
Run Speed29/89 (1.873)71/89 (1.534)
Dash Speed18/89 (2.090)29/89 (1.980)
Air Speed14/89 (1.208)75/89 (0.924)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 7
Up B/Bomb Throw(F)
OoS 2
Frame 9
Uair
Frame 9
Bair
OoS 3
Frame 10
Bair
Frame 10
Nair/Up Smash/Grab
Fall Speed39/89 (1.630)43/89 (1.600)
Fast Fall Speed40/89 (2.608)6/89 (3.040)
Gravity57/89 (0.085)38/89 (0.096)
Air Acceleration58/89 (0.060)70/89 (0.050)
Jumps22
Short Hop22/89 (17.300)75/89 (13.380)
Full Jump29/89 (34.000)76/89 (27.800)
Air Jump27/89 (35.500)66/89 (29.000)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Excellent zoning tools to rack up damage (→ + B, ↓ + B, B)
• Several KO options (Tilts, Smashes, Dash Attack, as well as edgegaurding with projectiles)
• Can take a lot of damage before getting KO'ed
• Great reach with his long sword
• One of the best Neutral Airs in the game
• Can use bomb offstage on himself to extend his recovery
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles a bit up close (most of his attacks are a bit slow)
• Gets comboed a lot due to his size
• Slow movement speed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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