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Donkey Kong vs Lucario

Donkey Kong
vs
Lucario

Compare SSBU Fighter Stats

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Donkey Kong

Lucario

Donkey Kong ssbu flair
Lucario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)53/89 (92 units)
Walk Speed10/89 (1.365)46/89 (1.103)
Run Speed29/89 (1.873)46/89 (1.705)
Dash Speed18/89 (2.090)6/89 (2.255)
Air Speed14/89 (1.208)7/89 (1.281)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 7
Dair
OoS 2
Frame 9
Uair
Frame 10
Fair
OoS 3
Frame 10
Bair
Frame 11
Grab
Fall Speed39/89 (1.630)30/89 (1.680)
Fast Fall Speed40/89 (2.608)31/89 (2.688)
Gravity57/89 (0.085)60/89 (0.084)
Air Acceleration58/89 (0.060)21/89 (0.090)
Jumps22
Short Hop22/89 (17.300)9/89 (18.190)
Full Jump29/89 (34.000)10/89 (37.620)
Air Jump27/89 (35.500)17/89 (37.620)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• His Aura mechanic is very strong
• Can use his Neutral B to zone opponents
• Has a command grab this is very powerful when Aura is built up
• Can snowball opponents easily if he retains aura
• Recovery covers a huge distance and has a hit box (Up B)
• Fast air speed and quick aerials
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Aura Sphere is not very strong unless fully charged
• Predictable recovery
• Very weak when at low percents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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