Donkey Kong | Lucas | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 48/89 (94 units) |
Walk Speed | 10/89 (1.365) | 75/89 (0.893) |
Run Speed | 29/89 (1.873) | 52/89 (1.650) |
Dash Speed | 18/89 (2.090) | 61/89 (1.815) |
Air Speed | 14/89 (1.208) | 21/89 (1.155) |
Shield Grab (F) | 57/89 (Frame 12) | 76/89 (Frame 16) |
OoS 1 | Frame 7 Up B (Air) | Frame 10 Nair/Uair |
OoS 2 | Frame 9 Uair | Frame 12 Fair/Z-air |
OoS 3 | Frame 10 Bair | Frame 13 Dair/Jab |
Fall Speed | 39/89 (1.630) | 70/89 (1.370) |
Fast Fall Speed | 40/89 (2.608) | 70/89 (2.192) |
Gravity | 57/89 (0.085) | 45/89 (0.090) |
Air Acceleration | 58/89 (0.060) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 22/89 (17.300) | 78/89 (13.000) |
Full Jump | 29/89 (34.000) | 73/89 (29.410) |
Air Jump | 27/89 (35.500) | 8/89 (44.130) |
Special | None | Tether |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • Powerful aerial attacks • Very strong smash attacks • Good damage output on all attacks • Access to multiple projectiles as well as an energy absorber • Has 3 kill throws |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Poor out of shield game • Struggles at close range • Mediocre recovery |