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Donkey Kong vs Luigi

Donkey Kong

Compare SSBU Fighter Stats


Donkey Kong


Donkey Kong ssbu flair
Luigi ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)37/89 (97 units)
Walk Speed10/89 (1.365)40/89 (1.134)
Run Speed29/89 (1.873)52/89 (1.650)
Dash Speed18/89 (2.090)61/89 (1.815)
Air Speed14/89 (1.208)88/89 (0.770)
Shield Grab (F)57/89 (Frame 12)83/89 (Frame 18)
OoS 1
Frame 7
Up B (Air)
Frame 6
OoS 2
Frame 9
Frame 8
Up B/Uair
OoS 3
Frame 10
Frame 9
Up Smash
Fall Speed39/89 (1.630)77/89 (1.320)
Fast Fall Speed40/89 (2.608)77/89 (2.112)
Gravity57/89 (0.085)61/89 (0.083)
Air Acceleration58/89 (0.060)43/89 (0.075)
Short Hop22/89 (17.300)4/89 (19.980)
Full Jump29/89 (34.000)4/89 (44.000)
Air Jump27/89 (35.500)10/89 (41.310)
SpecialNoneCrouch Walk
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Several good combo starters
• Very small lag on his attacks
• Can KO opponents from 0% off of a grab
• The sweetspot on Up Special is extremely strong
• Tether grab gives extra range to his grab
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Poor recovery
• Poor range
• Struggles against projectiles
• Grab is slow to come out
• Poor mobility and air speed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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