Donkey Kong | Luigi | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 37/89 (97 units) |
Walk Speed | 10/89 (1.365) | 40/89 (1.134) |
Run Speed | 29/89 (1.873) | 52/89 (1.650) |
Dash Speed | 18/89 (2.090) | 61/89 (1.815) |
Air Speed | 14/89 (1.208) | 88/89 (0.770) |
Shield Grab (F) | 57/89 (Frame 12) | 83/89 (Frame 18) |
OoS 1 | Frame 7 Up B (Air) | Frame 6 Nair |
OoS 2 | Frame 9 Uair | Frame 8 Up B/Uair |
OoS 3 | Frame 10 Bair | Frame 9 Up Smash |
Fall Speed | 39/89 (1.630) | 77/89 (1.320) |
Fast Fall Speed | 40/89 (2.608) | 77/89 (2.112) |
Gravity | 57/89 (0.085) | 61/89 (0.083) |
Air Acceleration | 58/89 (0.060) | 43/89 (0.075) |
Jumps | 2 | 2 |
Short Hop | 22/89 (17.300) | 4/89 (19.980) |
Full Jump | 29/89 (34.000) | 4/89 (44.000) |
Air Jump | 27/89 (35.500) | 10/89 (41.310) |
Special | None | Crouch Walk |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • Several good combo starters • Very small lag on his attacks • Can KO opponents from 0% off of a grab • The sweetspot on Up Special is extremely strong • Tether grab gives extra range to his grab |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Poor recovery • Poor range • Struggles against projectiles • Grab is slow to come out • Poor mobility and air speed |