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Donkey Kong vs Mario

Donkey Kong
vs
Mario

Compare SSBU Fighter Stats

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Donkey Kong

Mario

Donkey Kong ssbu flair
Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)33/89 (98 units)
Walk Speed10/89 (1.365)35/89 (1.155)
Run Speed29/89 (1.873)37/89 (1.760)
Dash Speed18/89 (2.090)37/89 (1.936)
Air Speed14/89 (1.208)14/89 (1.208)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 3
Up B
OoS 2
Frame 9
Uair
Frame 6
Nair
OoS 3
Frame 10
Bair
Frame 7
Uair
Fall Speed39/89 (1.630)58/89 (1.500)
Fast Fall Speed40/89 (2.608)57/89 (2.400)
Gravity57/89 (0.085)54/89 (0.087)
Air Acceleration58/89 (0.060)31/89 (0.080)
Jumps22
Short Hop22/89 (17.300)16/89 (17.540)
Full Jump29/89 (34.000)16/89 (36.330)
Air Jump27/89 (35.500)22/89 (36.330)
SpecialNoneWall Jump
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Good frame data with many quick moves
• Can land combos that deal tons of damage or deplete enemy stocks
• Can reflect projectiles with his Side Special (→ + B)
• Has a good projectile in his Neutral Special (B)
• Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Rather poor range
• Doesn't have good tools for poking from the front
• Somewhat mediocre recovery (can be edgeguarded if caution is exerted)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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